Son aktivite 1 year ago

Revizyon 646f29a96a6fd309dbd10ed7e1d0bfc3f104a547

uniform_move_snippet Ham
1! For the polar angle part, since projection is involved and therefore
2! we need to guarantee that the projection is uniform. We don't need
3! to do this for the phi angle since only rotation is involved in
4! that case.
5polar_ang = dacos(2.0d0*(rmca_ran(1)-0.5d0))
6azim_ang = rmca_ran(1) * 2.0d0 * pi
7rand_x = delta(move_type) * dsin(polar_ang) * dcos(azim_ang)
8rand_y = delta(move_type) * dsin(polar_ang) * dsin(azim_ang)
9rand_z = delta(move_type) * dcos(polar_ang)
10! We go from the Cartesian coordinates to fractional with respect
11! to the lattice.
12move(4) = rand_x * inv_vectors_init(1,1) + &
13 rand_y * inv_vectors_init(1,2) + &
14 rand_z * inv_vectors_init(1,3)
15move(5) = rand_x * inv_vectors_init(2,1) + &
16 rand_y * inv_vectors_init(2,2) + &
17 rand_z * inv_vectors_init(2,3)
18move(6) = rand_x * inv_vectors_init(3,1) + &
19 rand_y * inv_vectors_init(3,2) + &
20 rand_z * inv_vectors_init(3,3)
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